GETH2O
2010, ongoing, Kenya, global
A (serious) game which simulates the complexity of life in the slums, the scarcity of resources, how to deal with them and prevent escalation of conflict. Mobile and board.
Original Concept: Butterfly Works
Partners: MamaBits, The Saints, Joris Dormans
Butterfly Works has developed both a mobile game and a strategic board game (serious games) which deal with the themes of poverty. corruption, water scarcity, crime and community
development.
By playing the game, be it the single player mobile phone version
or the multi-player board game, it fosters the awareness about how to peacefully handle community problems and options are flagged for common action and possible long-term results. As such, the game provides an engaging, self-reinforcing context in which to motivate and educate players. 
Geth2o (Get H2o or water) is a concept which Butterfly Works wishes to apply to other thematic areas and geographical spaces. If you are interested to learn more about the games or how they could be applied to other causes or issues please contact kerst (at) butterflyworks.org
The board game is also
integrated into the curriculum of lessons called Sambaza Peace www.sambazapeace.org and will also be used in youth
groups and community centres in order to reach a large audience across
Kenya.
The mobile game will be available to download via various mobile portals in Africa. Watch this space.
Please join our facebook group for the Geth20 Game for the latest
updates Geth20 Game
Or visit the Game's own website www.geth2ogame.com